![]() ![]() In the Label Textures sub-tab, alt+click and drag your Diffuse layer onto the Bump layer (Option+click if you are an Mac user). Once your label has been applied to your preferred location, you’re ready to create your bump texture. Next, position your label in its desired location and scale to your needs. To apply your newly created label to your model in KeyShot, you can either drag and drop the image onto your model and select an option from the pop-up Texture Map Type dialog, drag and drop the image into the Labels list, or select the Add Label icon to the left of the list and add the image from its saved folder. Then, save your image as a PNG with a transparent background. Now, when the bump map is applied, the transition between surface heights will appear slightly graduated to add just a bit more realism to your scene. Add just a bit of blur to your image to feather the edges. Colored images may still work, but white tends to create the best results when adjusting your bump maps. To get started, you’ll first want to create a white version of your logo or graphic. However, labels can act as a sort of secondary material complete with texture map capabilities to add more detail and more flexibility to your model setup. KeyShot Labels are usually used to add decals and graphic detail to your model. If you’re trying to add some depth to a logo or label in KeyShot, but don’t have the geometry of the graphic modeled on your part, you can easily create the illusion of an embossed or debossed graphic by using a simple bump map. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |